In real life, I appreciate falling down with a chute strapped to my back. In this game, however, I had no chute to fall back on and everything to loose if I made a mistake. It took several trials and errors to get the job done, but n the end it all made sense.
Although the recording is only 4 minutes and a bit, in reality, it took my much longer to connect all the dots :o]
So, kudos to you, good sir [and all others involved] for raking my brains over hot coals!
I ended up here after finding TV Night (looking for familiar tropes). Well I absolutely loved this one, both the gameplay concept and the setting! Really awesome!
ill be honest gameplay is so awesome and interesting, i would say tho that figuring out what your supposed to do is a bit hard, maybe i should have played it more than once but there wasn't any time.
Played the game because of the ominious title and didn't disappoint! Sory my video doesn't get all endings, though I tried playing after I made it but couldn't figure out where to get the wires.
Overall it was a really fun game with a really cool concept. The map which falls down and has a time limit till you reach the end is a really nice touch and done really well. It gives the player enough time to get things done andpiece together the story as well as take in the enviroment.
The way the game looked really suited the overall feel and game itself. It was gritty, dark and had an air of mystery to everything. It made the shadows down below seem pretty spooky and also made the game seem very unique.
The idea of having floating pages around is a great touch though I might suggest making those notes be different (I went to one of the notes that was floating and it seemed similar or the same as one in the large generator room in the attic area.)
But yeah, overall it was a great game with tonnes of incentive for replayability. You've done a great job on it and good luck for future projects!
love this concept, nicely done low poly graphics too. the collecting notes is cool, and how it's on a short enough loop that you can see different things each time before putting together all the parts. good job!
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Great game, very interesting concept and story.
5/5
Thank you so much!
Catching things on the fly is very difficult, yiwu
Comments below clip:
In real life, I appreciate falling down with a chute strapped to my back. In this game, however, I had no chute to fall back on and everything to loose if I made a mistake. It took several trials and errors to get the job done, but n the end it all made sense.Although the recording is only 4 minutes and a bit, in reality, it took my much longer to connect all the dots :o]
So, kudos to you, good sir [and all others involved] for raking my brains over hot coals!
I ended up here after finding TV Night (looking for familiar tropes). Well I absolutely loved this one, both the gameplay concept and the setting! Really awesome!
Thank you so much!! Hope you give a shot to my other games.
Interesting game with a neat concept, good work :)
Great concept, the whispering and shadows at the bottom are haunting!
If I only could just lie down in a nice warm bed of my demons...
I honestly enjoyed it. It was simple and it took a couple of tries to get it right.
ill be honest gameplay is so awesome and interesting, i would say tho that figuring out what your supposed to do is a bit hard, maybe i should have played it more than once but there wasn't any time.
7:57 is when the game starts if your wonderingYeah, it's designed to be played more than once, getting to the clues eventually ^^ thanks for playing!
Played the game because of the ominious title and didn't disappoint! Sory my video doesn't get all endings, though I tried playing after I made it but couldn't figure out where to get the wires.
Overall it was a really fun game with a really cool concept. The map which falls down and has a time limit till you reach the end is a really nice touch and done really well. It gives the player enough time to get things done andpiece together the story as well as take in the enviroment.
The way the game looked really suited the overall feel and game itself. It was gritty, dark and had an air of mystery to everything. It made the shadows down below seem pretty spooky and also made the game seem very unique.
The idea of having floating pages around is a great touch though I might suggest making those notes be different (I went to one of the notes that was floating and it seemed similar or the same as one in the large generator room in the attic area.)
But yeah, overall it was a great game with tonnes of incentive for replayability. You've done a great job on it and good luck for future projects!
Thank you for the in depth feedback! One of the pages might have the same text as another by mistake lol Some day I might fix it up.
Hint, the wires are in the last building :)
Very cool concept. good way to compress a game into 2 minutes.
This game was dope. I couldn't find everything cause I didn't want to look it up but I still had fun.
Merci!
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Which Engine? Is it godot? ๐๐
Unity :)
Both good engines :)
love this concept, nicely done low poly graphics too. the collecting notes is cool, and how it's on a short enough loop that you can see different things each time before putting together all the parts. good job!
i had a blast playing the game also interesting concept for a game
Atmosphere was nice, Sound design is very good, Loved the idea of collecting stuff until you fall down.
10/10 cookies would eat... I mean play again
Inspirational!
there should be a second game
A Cool concept, would be pretty sweet if it could be expanded upon
finally found the wires and made it back
Good job! I finished it. It's great way to handle the theme of the jam. ๐
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so good
You got so close!!!! Only 1 item missing
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Amazing game dev :D i hope you enjoy my gameplay
Thank you! I encourage you to try again and survive >:)
Thank you :) , i didn't know that i can survive lol